Working Up

Working Up in Project Management, Systems Engineering, Technology, and Writing

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The Present and the Future

March 16th, 2017 · No Comments

by Dwayne Phillips Here we are in the present. We can decide how we create the future. Things are the way they are because they got that way. Let’s try that again…The present is a natural result of all past circumstances. There are people, capabilities, technology, budget, outside forces, and a host of other things […]

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Tags: Choose · Design · Excuses · Expectations

Two Workspaces per Person

November 21st, 2016 · No Comments

by Dwayne Phillips Sometimes I work in groups of persons; sometimes I work alone. Why don’t I have a workspace for each of these types of work? This is a silly request; I realize that. This request, however, reflects reality and it would certainly improve productivity. I want two work spaces for myself. One is […]

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Tags: Communication · Design · Work

Bad Design—Instructions Required (lots of instructions)

October 3rd, 2016 · No Comments

by Dwayne Phillips One indication of a bad design are lots of instructions on how to do a simple task. I live in Reston, Virginia. We have an (somewhat or other) urban core or something called the Reston Town Center. It has parking garages. The management company, to the consternation or many locals, has decided […]

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Tags: Design

The Free Solution

September 15th, 2016 · No Comments

by Dwayne Phillips Designers design solutions. The most despised solution a designer can design is often the one that is free. Designers design solutions to problems. In today’s employment vocabulary, designers are called Solutions Architects. (I find that title an insult to architects and the English language, but that is just me. Anyways…) For this […]

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Tags: Competence · Design · Uncategorized

Technology Triggers

July 25th, 2016 · No Comments

by Dwayne Phillips Knowing, ahead of time, when to change the design of a technology system. Consider: We have software running on different computers. We don’t have much electrical power available for computers “out in the field,” i.e., they probably run on batteries. Hence, we move heavy computations to lab computers where electrical power is […]

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Tags: Choose · Design · Technology

The New Architect and the Old Designer

July 18th, 2016 · No Comments

by Dwayne Phillips I am again disappointed in job titles, but at least I learn some new lingo. Architecture = Design (noun) Architect (noun, person) = Designer (noun, person) Solutions Architect = Solutions Designer (well, that else would you design but a solution?) Then we have the verb form… to architect =  to design (verb) […]

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Tags: Clarity · Communication · Design · Employment

The Catalog Readers

June 23rd, 2016 · No Comments

by Dwayne Phillips We give new titles to an old profession. Back in the last decade of the prior century, I met several people at work who had one skill: They could read a product catalog. They would read the catalogs from DEC, Sun, IBM, and even Dell. They would proclaim, “Look what is out […]

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Tags: Analysis · Computing · Design

Design Success! (or is it failure?)

February 15th, 2016 · No Comments

by Dwayne Phillips If a system designed to last a few months last 12 years, is that a success or a failure? A recent story hailed the success of the NASA Mars rover. The rover was “designed” to last a few months, but is still going after 12 years. Wow! What a great design and […]

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Tags: Design · Engineering · Government · Requirements · Systems

The Sweet Spot

December 18th, 2014 · No Comments

by Dwayne Phillips Go to the optimum, then back off a quarter turn on the knob. There you are. One principle of technology and systems in general is not to operate at the extreme. Go to the extreme, but move back just a bit towards the ordinary. Odd things occur at the extremes. This behavior […]

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Tags: Design · General Systems Thinking · Ideas · Systems

Great Ideas and Those Who have Them

October 20th, 2014 · No Comments

by Dwayne Phillips A great idea is merely a requirement; it is not a design. The thinker of the great idea is important, but so is everyone else involved in the endeavor. Allow me to start with a blunt statement: Steve Jobs did not design the iMac, the iPod, the iPhone, and nothing else that […]

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Tags: Design · Ideas · Requirements