by Dwayne Phillips I am again disappointed in job titles, but at least I learn some new lingo. Architecture = Design (noun) Architect (noun, person) = Designer (noun, person) Solutions Architect = Solutions Designer (well, that else would you design but a solution?) Then we have the verb form… to architect = to design (verb) […]
The New Architect and the Old Designer
July 18th, 2016 · No Comments
Tags: Clarity · Communication · Design · Employment
The Catalog Readers
June 23rd, 2016 · No Comments
by Dwayne Phillips We give new titles to an old profession. Back in the last decade of the prior century, I met several people at work who had one skill: They could read a product catalog. They would read the catalogs from DEC, Sun, IBM, and even Dell. They would proclaim, “Look what is out […]
Tags: Analysis · Computing · Design
Design Success! (or is it failure?)
February 15th, 2016 · No Comments
by Dwayne Phillips If a system designed to last a few months last 12 years, is that a success or a failure? A recent story hailed the success of the NASA Mars rover. The rover was “designed” to last a few months, but is still going after 12 years. Wow! What a great design and […]
Tags: Design · Engineering · Government · Requirements · Systems
The Sweet Spot
December 18th, 2014 · No Comments
by Dwayne Phillips Go to the optimum, then back off a quarter turn on the knob. There you are. One principle of technology and systems in general is not to operate at the extreme. Go to the extreme, but move back just a bit towards the ordinary. Odd things occur at the extremes. This behavior […]
Tags: Design · General Systems Thinking · Ideas · Systems
Great Ideas and Those Who have Them
October 20th, 2014 · No Comments
by Dwayne Phillips A great idea is merely a requirement; it is not a design. The thinker of the great idea is important, but so is everyone else involved in the endeavor. Allow me to start with a blunt statement: Steve Jobs did not design the iMac, the iPod, the iPhone, and nothing else that […]
Tags: Design · Ideas · Requirements
Finish the “We Can’t” Statement
October 6th, 2014 · No Comments
by Dwayne Phillips We often state that we can’t do something. We rarely finish that statement with a reason. The reason usually leads to a solution. Several years ago I was working on a project where we were building a small gadget. The user was to take the gadget outdoors (backyard) and attach it to […]
Tags: Communication · Design · Problems
How to Instruct People How to do Something
April 10th, 2014 · No Comments
by Dwayne Phillips I point back to a classic but little-known work on instructing people how to do something. Way back in time in the mid-1980s (yes, I am that old), I stumbled onto a book written by Edmond H. Weiss titled How to Write a Usable User Manual. I thought it was a basic […]
Tags: Communication · Design · Teaching · Writing
The Napkin (or Envelope)
February 17th, 2014 · No Comments
by Dwayne Phillips The napkin or envelope is still one of the best tools for the engineer or manager or fill-in-the-blank. I have a(n old-fashioned) laptop computer, a smartphone, and a tablet – and I still write notes on a napkin. Yes, I am old, that is part of the explanation. Yet, there is something […]
Tags: Design · Estimation · General Systems Thinking · Ideas · Notebook · Thinking · Writing
Public Restroom Architecture
October 21st, 2013 · No Comments
by Dwayne Phillips There is a wrong way and a right way to place a door to a public restroom. Why is this so difficult? This is a bit of an odd blog post, but here goes. I am fed up with poor public restroom architecture. There is a right and wrong way for the […]
Tags: Design
DIN – Do It Now
May 27th, 2013 · No Comments
by Dwayne Phillips Once again I attempt to make a million dollars be creating a three-letter acronym – DIN. Some 30 years ago (yes, I am that old), I was pouring myself a cup of coffee at work. On the bulletin board in front of me was an article cut from the newspaper (see ANOTHER […]